Xbox One: Where are the new exclusive titles?

Xbox One exclusive titles

Last week saw the release of PlayStation 4’s Horizon Zero Dawn, yet another exclusive title locked to Sony’s console, adding to an already-growing list of brilliant games on the PS4. However, Xbox One has only seen a few exclusives launch over the last few years such as Halo Wars 2 most recently and titles such as Gears of War 4 and Forza Horizon 2. The most noticeable difference between the two consoles is that PlayStation 4 are pushing new franchises out completely, whereas Microsoft continue to feed off existing franchises like the Halo and Gears of War series. So why aren’t we getting more from the Xbox One?

In fact it seems like there is a deeper focus on pushing out dashboard updates which simply add a new button here and there and refinements to previous designs than there are new games coming out exclusively for the Xbox One. It’s fair to say the console suffered a lot from launch, what with its lack of 1080p natively running games and even now, we’re still seeing a lot of titles launch below this benchmark. Great games can still launch without spectacular performance, but when today’s standard is starting to exceed 1080p resolution now, you would expect most titles to be running at this with a decent frame rate as well.

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Plans for 2017

2017 New Year

First of all I would like to apologise, as I feel like I’ve neglected my blog towards the end of this year, which is such a shame. I love writing and sharing my thoughts with people on internet, so it frustrates me that I can’t keep weekly content coming up on my blog, partly because I work full time and haven’t got a working laptop currently to just sit downstairs and chill.

So the first thing I want to change is activity on here, whether that be more blog posts, features or game reviews. I aim to write at least one post every fortnight hopefully providing I can actually come up with the content ideas. One big change at the start of 2017 for me is going to be fibre optic broadband, so now I’ll have a streaming setup to work with, as I already have the consoles and PC to edit for videos and overlays. I’m really looking forward to getting more stuff up on my Twitch and YouTube. I spent quite a bit of time setting these pages up and designing the graphics to compliment, so it makes sense to use them now. You’ll probably thinking that everyone does streaming and video content now, but this is more for myself, as I’ve wanted to do it for years but never had the internet at both my parents and now my own place.

Another change I want to implement in 2017 is more work with other websites, people and companies to build my own reputation up. I already established a few relationships in the games industry, but I want to further add to that and build Complete Xbox even more in 2017. More exclusives and giveaways where I can achieve that.

If you have any suggestions on what to improve on in 2017, then please do let me know down in the comments below, as I’m happy to take on your feedback.

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Game sales: Are they worth it?

Steam Winter Sale

Today marks the launch of Steam’s Winter Sale, something Valve have become particularly known for in terms of game sales. Although, they regularly do weekly sales on select titles, the winter and summer sales offer some of the best deals usually. So there’s a lot of competition between titles and fetching a good price.

This year’s winter sale appears to have launched quite weak with titles like the Stalker franchise with 50% off. It also seems like a lot of titles are being repeated in each sale. At the end of the day, I guess it’s like an online retailer, they recycle sale items over and over again. Amazon do it regularly, putting the same product on sale a number of times throughout the year. They just have such a large catalogue of products to go through that you rarely probably actually see it for yourself.

I personally love the Steam Winter Sale, not just for the game choices and great prices, but also for the community and trading cards bought with it. You’ll probably see the Xbox and PlayStation Store come out with some festive deals soon too if they haven’t done so already.

I guess my main concern is are they actually offering us deals when you determine how old some of these titles are and the worth of them. I can definitely say for some of them they aren’t actually deals, for example I can see Fallout 4 listed on today’s at £39.99. That to me isn’t a deal at all, but just a way to get more people to buy the title, which is already one of the most popular Steam titles.

What are your thoughts on game sales? Do you regularly buy from them and wait for titles to go on sale?

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Creativity keeps a game alive

Most of today’s games suffer from a lack of re-playability, which is a term used to describe a video game’s gameplay and whether it can be played more than once without the player becoming bored. One of the key elements to this term is creativity – which allows players to use their imagination to play a game in a way that they desire, without too many limitations.

Fair enough, there are games such as World of Warcraft and I hate to say it, but also Runescape, that allow you to play through hours of content designed to keep the user going. The creativity is certainly there on the developer’s half, but the player has very little to do in terms of shaping the game.

Whereas, Minecraft keeps things simple and lets its players loose on a blank canvas. You start off in a world filled with dirt and trees, in which the title requires you to build whatever comes to mind using one by one blocks. The concept is basic, but also enjoyable if you’ve got lots of ideas for building projects. Will you build a boat, spaceship or some pixel art? That choice is completely reliant on you as the player and those ideas never run short.

This is why Minecraft surpassed 5 million sales a few weeks ago and it’s continuing to grow. Sometimes giving a gamer complete freedom to create whatever they want is the most relaxing gaming experience. I’ve often spent several hours on one project alone, which shows just how easy it is to become immersed in the building world.

By providing a tool palette, you leave the work for the player’s mind, which can often provide outstanding results in terms of game sales, which is exactly what Minecraft has achieved and shown everyone within the games industry. Lots of developers should take a leaf out of Mojang’s book and develop more blank canvas titles and allow creativity to guide it.

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